• Body Organs •

These are interanl human organs were for the video i worked on that needed to have a stylized transparent look wtih a view of the inside and have the ability to see the product and how it disperses inside the intestines. I textured them after the fact.





These were all modeled using ZBrush ZSpheres then exported out to both 3ds Max and Lightwave
The Textures are from actual body part images and altered using Photoshop
Animaiton and partical fx for the internanl views were done in Lightwave.
Textured images were rendered out of 3ds max

Additional images can be found here.


• Viper Fighter •

This was a fun indulgence of mine. It is a Viper fighter from Ron Moore's "reimagined" BSG on the SCI FI Channel.





Everything here was modeled / rendered in Autodesk 3ds Max 9, including engine glow effects
The pilot head is textured with a photo of actor Katie Sachhoff
Textures were created in Adobe Photoshop
The poly count is 262865

Additional images can be found here.



• Moonscape •

I am very interested in the future exploration of the moon. Here are a few examples inspired by some of NASA's earlier concept art.


Modeled and rendered in Autodesk 3ds Max 9
Textured with Adobe Photoshop
Rendered in Mental Ray

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• CEV Water Recovery •

As part of an ASRC project, I was asked to show the vehicle being considered for the water recovery concept of the returning Orion Capsule. I was given the name and a single photo of the ship ( MV Kellie Chouest). I was able to research online and create a 3D version of the vessel. The first is with it's standard colors the final version has a NASA color scheme similar to the current recovery vehicles used in SRB pick up.





Everything here was modeled in Maya 7.0, to include the water effects
Textures were created in Adobe Photoshop

Additional images can be found here.



• Miscellaneous •

Coming soon.





Everything here was modeled / rendered in Autodesk 3ds Max 9
Textures were created in Adobe Photoshop

Additional images can be found here.