These are interanl human organs were for the video i worked on that needed to have a stylized transparent look wtih a view of the inside and have the ability to see the product and how it disperses inside the intestines. I textured them after the fact.
• These were all modeled using ZBrush ZSpheres then exported out to both 3ds Max and Lightwave
• The Textures are from actual body part images and altered using Photoshop
• Animaiton and partical fx for the internanl views were done in Lightwave.
• Textured images were rendered out of 3ds max
Additional images can be found here.
This was a fun indulgence of mine. It is a Viper fighter from Ron Moore's "reimagined" BSG on the SCI FI Channel.
• Everything here was modeled / rendered in Autodesk 3ds Max 9, including engine glow effects
• The pilot head is textured with a photo of actor Katie Sachhoff
• Textures were created in Adobe Photoshop
• The poly count is 262865
Additional images can be found here.
I am very interested in the future exploration of the moon. Here are a few examples inspired by some of NASA's earlier concept art.
• Modeled and rendered in Autodesk 3ds Max 9
• Textured with Adobe Photoshop
Rendered in Mental Ray
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As part of an ASRC project, I was asked to show the vehicle being considered for the water recovery concept of the returning Orion Capsule. I was given the name and a single photo of the ship ( MV Kellie Chouest). I was able to research online and create a 3D version of the vessel. The first is with it's standard colors the final version has a NASA color scheme similar to the current recovery vehicles used in SRB pick up.
• Everything here was modeled in Maya 7.0, to include the water effects
• Textures were created in Adobe Photoshop
Additional images can be found here.
Coming soon.